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One to five
September 20, 2026
by
shmeda
#gamedev, #science
On page 26 of the 2012 spec, under the heading INTERACTIONS, I wrote the rule that decided what happened when two stars collided. For the purposes of the prototype, this is simple math. Add up the mas...
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It’s about time.
September 20, 2026
by
shmeda
#gamedev, #science
Starlife is a game about deep time. Stars are born, live, and die in the palm of your hand, millions of years compressed into a minute. So there's something ironic about how long the game itself took...
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