<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Starlife Devlog - itch.io</title><link>https://shmeda.itch.io/starlife</link><description>It&#039;s about time.</description><item><guid>https://shmeda.itch.io/starlife/devlog/1670951/one-to-five</guid><title>One to five</title><link>https://shmeda.itch.io/starlife/devlog/1670951/one-to-five</link><pubDate>Sun, 20 Sep 2026 16:12:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>On page 26 of the 2012 spec, under the heading INTERACTIONS, I wrote the rule that decided what happened when two stars collided. For the purposes of the prototype, this is simple math. Add up the mas...</p>]]></description></item><item><guid>https://shmeda.itch.io/starlife/devlog/1670946/its-about-time</guid><title>It’s about time.</title><link>https://shmeda.itch.io/starlife/devlog/1670946/its-about-time</link><pubDate>Sun, 20 Sep 2026 16:05:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTI0ODk3LnBuZw==/400x224%23c/LTyNdx.png" class="post_image"/><p>Starlife is a game about deep time. Stars are born, live, and die in the palm of your hand, millions of years compressed into a minute. So there&#039;s something ironic about how long the game itself took...</p>]]></description></item></channel></rss>